Valor (VR-Project)

C#

Unity

Meta Quest

Valor is a competitive multiplayer VR game combining dodgeball-style combat with the objective of tower destruction and building. Attackers must demolish and rebuild the tower, while defenders interrupt reconstruction and eliminate attackers.

Built in Unity with C# for the Meta Quest 3, Valor focuses on real-time interaction and synchronized multiplayer gameplay.

Proximity-based interactions, satisfying throwing mechanics, player hit detection, and tower rebuilding mechanics drive gameplay. Direct hand interactors replace raycasting for physical immersion and close-range manipulation. The result is a fast-paced, physical experience that emphasizes teamwork, precision, and spatial awareness.

I contributed to the development of key gameplay systems, including tower reconstruction logic, cannon respawn mechanics, player-object interaction, and death and respawn behavior. I also modeled in-game assets, implemented audio feedback, and debugged synchronization issues while collaborating with a five-person team through iterative testing and shared GitHub development.

As a university-affiliated project, the repository is private; feel free to contact me for more information about this project.

Valor menu
Valor menu
Valor player rig being animated
Valor player rig being animated
Valor tower building gameplay
Valor tower building gameplay

©

2026

Gabriel Rashko

©

2026

Gabriel Rashko

Create a free website with Framer, the website builder loved by startups, designers and agencies.