Valor (VR-Project)
C#
Unity
Meta Quest
Valor is a competitive multiplayer VR game combining dodgeball-style combat with the objective of tower destruction and building. Attackers must demolish and rebuild the tower, while defenders interrupt reconstruction and eliminate attackers.
Built in Unity with C# for the Meta Quest 3, Valor focuses on real-time interaction and synchronized multiplayer gameplay.
Proximity-based interactions, satisfying throwing mechanics, player hit detection, and tower rebuilding mechanics drive gameplay. Direct hand interactors replace raycasting for physical immersion and close-range manipulation. The result is a fast-paced, physical experience that emphasizes teamwork, precision, and spatial awareness.
I contributed to the development of key gameplay systems, including tower reconstruction logic, cannon respawn mechanics, player-object interaction, and death and respawn behavior. I also modeled in-game assets, implemented audio feedback, and debugged synchronization issues while collaborating with a five-person team through iterative testing and shared GitHub development.
As a university-affiliated project, the repository is private; feel free to contact me for more information about this project.


